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Now we have the assurance that the file has not been compressed. This is one of the first steps in a static analysis. We are going to make a dynamic analysis with OllyDbg but I want to know if the developer has made an effort in order to try to hide some code. Notice if the executable is packed then we are not going to be able to read a lot of strings within the file.
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It is possible I will talk about that in future posts. The next step would be to run the program by double clicking on the executable. After that, we can see that a MS-DOS window is launched and the program requires us to type the serial number. We type a sentence in order to check the program's behavior.
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Before posting. Make sure to. This subreddit is for asking for objective explanations. It is not a repository for any question you may have.
E is for Explain - merely answering a question is not enough. LI5 means friendly, simplified and layman-accessible explanations - not responses aimed at literal five-year-olds. Perform a keyword search, you may find good explanations in past threads.
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You should also consider looking for your question in the FAQ. Don't post to argue a point of view. Flair your question after you've submitted it. Category filters. There's quite a lot of misinformation in this thread so I'll jump in with an explanation. 'Most' DRM schemes used to protect games work by scrambling (encrypting) the actual game program. So a warez crew is really a collection of guys each of whom brings something different to the group.
Some have access to FTP servers with loads of bandwidth, some are crackers who actually crack the releases, some have access to games for free and once in awhile before release, others work at distribution and many just hang out and offer advice. Money isn't really an issue. The people who do this do it for the thrill, hacking is pretty fun, and the scene is there because they all have common interests. Games are bought or borrowed but it's a small expense usually. FTP access comes from someone with money or a job where they are the only IT person. Getting involved used to be a matter of finding IRC rooms where they hang out and getting known there. I think it still works this way not sure though.
A lot of it is just word of mouth.nfo's would sometimes have IRC information in them and would even ask for qualified crackers and couriers. That always seemed suspicious though as these groups are super secretive. Even today if you aren't a member you really don't know what's going on. There is a massive darknet of couriers, warezgroups and FTP topsites that most people know nothing about. Including myself.


I know it's there but I've never visited. It's its own community with tons of roles and rules, warez groups are just a part of it. Just for fun here is the most recent addendum to the rules for 0-day warez: and that's just the addendum. Free midi downloads for keyboards. Not very ELI5ish and probably way more than you wanted but this stuff fascinates me.
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We get so used to visiting TPB and downloading what we need that we completely neglect the rich history of the warez scene. We never cared about 'getting free stuff' or frankly about the programs at all. It was a game to us. Which group will get the big releases out first? Most things are similar today, but back when I was involved we had suppliers (people that worked at software companies, the plants that reproduced and packaged the software, distributors or courier companies like UPS/FedEx - anyone that might get their hands on software ahead of release), couriers (folks that could move the software around.
They were involved every step of the way), crackers (to break the copy protection), and our distro sites (Stupidly large BBS sites that would host our releases). There were peripheral groups, too.
These included the art divisions that were responsible for logos, ansi art work, loaders, etc that required a graphics or music touch. It also typically included a telecom division that would secure the communications - nobody wants to pay long distance to move software around, so we would provide calling cards, relays and anything else required for our couriers to move data for free. We also set up world-wide conference calls for major releases so everyone was in constant contact during the process. I was on the telecom side and also ran one of the distro sites for INC, and had some limited involvement on the distro side of THG. (Most folks today will know neither of those acronyms:P ) We did it for fun, for the competition, for the 'lolz' as you'd say today.
There was a sense of pride to be the first to the scene with an anticipated release. Totally geeky fun.
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